An Ambitious Hallucination

Vitrius is the working title of an unreleased game. Development is paused while the project lead finishes two other projects.

Goals

  • Persist online player personas, and aid players in their quest for true, worldwide fame.
  • Construct an exciting, dynamic, beautiful and intellectually-stimulating game.
  • Solve fun and scary puzzles.
  • Blast bad guys.
  • Pull players away from massively multiplayer games, which by nature reward neither social skills nor critical thinking.
  • Create a new genre of online play similar to, but strongly different in execution from, MMOs.
  • Serve a true casual gamer atmosphere without resorting to instancing. This particular goal may seem overly specific for a front-page item. It is included in here as a tease for hardcore gamers as a hint toward the attitude of our development team DNA.

If this sounds interesting to you, and you are interested in contributing, feel free to contact the team.

[Sunrise]